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Bleeding edge beta, what did you miss this weekend?

Xbox Games Pass for PC has become the gift that keeps on giving. With Microsoft being the publisher of Bleeding Edge, you receive access to the game through the Xbox Games Pass for PC. If you have not yet subscribed to the games pass, you can also pre-order your copy through Steam.The first Bleeding Edge beta went live on Friday the 14th of February, a great valentines gift indeed. The beta gates closed on Sunday the 16th of February, giving players enough time to spend with the game over the weekend.

Let’s get the beta participation gift out of the way

The beta includes  three tutorials and they shouldn’t have taken you more than 15 minutes to complete. As part of the beta testing, players could complete three quest objectives by simply playing the game and testing certain features. Upon completing the three available quests during the beta, you would have received a rad looking hoverboard, called The Knife. Your shiny new hoverboard can be used by all the characters you take into battle. To complete the first quest you had to play through the basic tutorials, which provide a good foundation about the game and how the mechanics work. For the second quest, you will have to visit the dojo. The dojo is an instance where you can test out all the characters to see how their abilities will work against friends and foes alike. For the final quest, you had to complete one match of PvP.

Bleeding Edge Hoverboard
The Knife, hoverboard

Did you say hoverboard?

Yes, there is a hoverboard in the game. When your character is out of combat, you can hop onto your hoverboard, and start whizzing around. We all have places to be and people to see, which makes the added movement speed you get from the hoverboard a useful mechanic of the game. I couldn’t help but notice there is a lot of focus towards cosmetics specifically for the hoverboard. During the beta, you could spend in-game currency to buy stickers, new boards and trails alike.

It’s time to fight

In most MOBA’s or MMO’s, I prefer to fill the role of a support character who focuses on keeping my team alive. I followed suit when choosing my character in Bleeding Edge.


Bleeding Edge Miko

First, I played with Miko, a character with a backstory that links all the way back to the Eastern Cape in South Africa. She grew up in a loving family with a strong Xhosa ancestral heritage. This one hit close to home because I was born in South Africa. Her three special abilities are Chain Heal, Kinetic Shield and Stasis.

Chain Heal: Heals an ally, then bounces to a second target for half the amount. 

Kinetic Shield: Deploy a dome shield that blocks enemy projectiles and beams.

Stasis : Freeze the target in place for a short time.

I enjoyed playing with her but I knew I did not have a lot of time to spend on the beta so I switched to Kulev for the next match. Kulev is a more advanced support champion according to the game’s in game advice.


Bleeding Edge Kulev
Kulev the snake healer

Kulev is a deceased professor whose soul was digitised into a robotic snake that controls the corpse of the deceased professor. Kulev the snake scientist is from Great Britain. This backstory makes for an interesting character and I loved that his movement animations made it look like a puppet is being controlled by the robotic snake.

Kulev’s three special abilities are Sacred Ground, Good Omen and Curse

Sacred Ground: Summons a ward that damages enemies and heals allies in the surrounding area.

Good Omen: Shield an ally. 

Curse: Target takes 25% increased damage from all sources.

Unlike Miko, Kulev uses curses and boons to protect allies and weaken foes. He can stand his ground in a one-vs-one situation because of the shield that he can cast on himself when in trouble. When the shield doesn’t cut it, make sure you remain inside the Sacred Ground’s radius.

Game Modes

Objective control

This played like a typical game mode where you have to capture a certain point. As long as the point is yours, your team’s points trickle in until you reach the required limit. What I liked about this mode was the fact that they made some objective points move around the map, creating a different dynamic. To spice this up even more, the objective moved through some hazardous areas on the map, forcing players to reposition.

Power Collection

This was my favourite mode. This game mode has 2 phases. In the first phase, you have to break containers containing power cells. Once the power cell’s container is broken, you have to collect the power cell.

Phase 2 removes all unclaimed power cells from the map and reveals the delivery point on your mini-map. This is where it gets tricky. If you decided you are going to collect ten cores, you should realize that you will become a target for the enemy team. In this case it is best to stick with your teammates during the delivery phase. If you die while carrying the cores, you will drop all of them for friends or foes to collect. Let’s go with the scenario where you didn’t die and lose the cores. In this case, you will deliver them at the delivery point indicated on your map. For every core you deliver, your team will score one point.

One great little dynamic Ninja Theory added to the map we played, was that one of the delivery points was on a train track. Most train tracks have active trains. This one was no different. The train does not give you a lot of warning before squishing you like a bug. The result was that players tried to deliver the cores before enemies showed up and in their haste, forgot to pay attention to the train heading their way.

All is not lost

Don’t worry, there is a second beta starting on the 17th of March. So if you missed this one you will have another chance to experience the game before the official release. I haven’t played a lot of hero brawler games like this one but Bleeding Edge got my attention. I am looking forward to the 24th of March 2020 when the game releases.